Important news about HackSpace

We have some important news to share about HackSpace: Issue 81 was the last issue of HackSpace as a standalone magazine, and HackSpace has become part of The MagPi, the official Raspberry Pi magazine. Starting with issue 145, We’ll be adding pages to The MagPi to make room for the stories and tutorials you’ve come to expect from HackSpace.

Computer game art in real life

By Andrew Gregory. Posted

Computer games contain beautiful artwork, but so often it's limited to electrons hidden inside your machine that flicker in brief glory on a computer screen. Not content with this, Steven Gauntley of 8bitboutique.co.uk moves this art into physical space in. We asked him about his process and here's what he had to say:

"I left a corporate job eight years ago now after a major life re-evaluation, and I started to redevelop the artistic skills that I had when I was younger. When I was little (a long time ago!), I wanted to be an artist, and so I decided to pursue this goal when I turned 30."

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"To create my 3D art, I first of all spend time on Photoshop, working digitally on imagery to create approximately twelve different pages of graphics for each piece of art. I then print the graphics using archival inks onto 320 gsm ultra-gloss card-stock, and then hand-cut every single graphic and detail, and add hand-touched elements to ensure all the pieces are perfect. I then assemble the many individual pieces, elements and layers, building the picture up into a threedimensional space, supporting the layers with foam-core art board and balsa wood, until the final 3D diorama is achieved. Then I house the diorama art inside a deep, wood shadow box, and mount using a hand-cut bevelled cold press card mount. Each limited edition finished piece is then signed and numbered on the reverse."

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You can see more of Steven's creations on his web shop at 8bitboutique.co.uk.

From HackSpace magazine store

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